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TOWER.DES
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Text File
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1993-03-16
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4KB
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146 lines
# SCCS Id: @(#)tower.des 3.0 89/07/02
# Copyright (c) 1989 by Jean-Christophe Collet
# NetHack may be freely redistributed. See license for details.
#
# Upper stage of Vlad's tower
MAZE:"tower1"
GEOMETRY:center,center
MAP
.................
...---.---.---...
...|.|.|.|.|.|...
.---S---S---S---.
.|.......+.+...|.
.---+-----.-----.
...|...\.|.+.|...
.---+-----.-----.
.|.......+.+...|.
.---S---S---S---.
...|.|.|.|.|.|...
...---.---.---...
.................
ENDMAP
MAZEWALK:(16,06),east
LADDER:(12,06),down
REGION:(02,04,08,04),unlit,"ordinary"
REGION:(04,06,08,06),unlit,"ordinary"
REGION:(02,08,08,08),unlit,"ordinary"
REGION:(12,04,14,04),unlit,"ordinary"
REGION:(12,08,14,08),unlit,"ordinary"
REGION:(10,04,10,08),unlit,"ordinary"
# The lord and his court
MONSTER:'V',"Vlad the Impaler",(07,06)
MONSTER:'V',random,(04,10)
MONSTER:'V',random,(08,10)
MONSTER:'V',random,(12,10)
MONSTER:'V',random,(04,02)
MONSTER:'V',random,(08,02)
MONSTER:'V',random,(12,02)
# The doors
DOOR:closed,(04,03)
DOOR:closed,(08,03)
DOOR:closed,(12,03)
DOOR:closed,(04,09)
DOOR:closed,(08,09)
DOOR:closed,(12,09)
DOOR:locked,(04,05)
DOOR:locked,(04,07)
# treasures
OBJECT:'(',"chest",(08,06)
OBJECT:'(',"chest",(04,10)
OBJECT:'(',"chest",(08,10)
OBJECT:'(',"chest",(12,10)
OBJECT:'(',"chest",(04,02)
OBJECT:'(',"chest",(08,02)
OBJECT:'(',"chest",(12,02)
# We have to protect the tower against outside attacks
NON_DIGGABLE:(00,00,16,12)
# Intermediate stage of Vlad's tower
MAZE:"tower2"
GEOMETRY:center,center
MAP
.................
...---.---.---...
...|.|.|.|.|.|...
.---S---S---S---.
.|.S.........S.|.
.---.------+----.
...|......|..|...
.--------.------.
.|.S......+..S.|.
.---S---S---S---.
...|.|.|.|.|.|...
...---.---.---...
.................
ENDMAP
# Random places are the 10 niches
RANDOM_PLACES:(04,02),(08,02),(12,02),(02,04),(14,04),
(02,08),(14,08),(04,10),(08,10),(12,10)
MAZEWALK:(16,06),east
LADDER:(12,06),up
LADDER:(04,08),down
REGION:(04,04,12,04),unlit,"ordinary"
REGION:(04,08,09,08),unlit,"ordinary"
MONSTER:'&',random,place[0]
MONSTER:'&',random,place[1]
MONSTER:'d',"hell hound pup",place[2]
MONSTER:'d',"hell hound pup",place[3]
MONSTER:'d',"winter wolf",place[4]
OBJECT:'"',"amulet of life saving",place[5]
OBJECT:'"',"amulet of strangulation",place[6]
OBJECT:'[',"water walking boots",place[7]
OBJECT:'[',"crystal plate mail",place[8]
OBJECT:'+',"invisibility",place[9]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,16,12)
# Bottom most stage of Vlad's tower
MAZE:"tower3"
GEOMETRY:center,center
MAP
.................
...---.---.---...
...|.|.|.|.|.|...
.---S---S---S---.
.|.S.........S.|.
.---.........---.
...|.........+...
.---.........---.
.|.S.........S.|.
.---S---S---S---.
...|.|.|.|.|.|...
...---.---.---...
.................
ENDMAP
# Random places are the 10 niches
RANDOM_PLACES:(04,02),(08,02),(12,02),(02,04),(14,04),
(02,08),(14,08),(04,10),(08,10),(12,10)
MAZEWALK:(16,06),east
REGION:(04,04,12,08),unlit,"ordinary"
LADDER:(04,08),up
# Entry door is, of course, locked
DOOR:locked,(13,06)
# Let's put a dragon behind the door, just for the fun...
MONSTER:'D',random,(12,06)
MONSTER:random,random,(11,05)
MONSTER:random,random,(11,07)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
OBJECT:')',"long sword",place[0]
TRAP:random,place[0]
OBJECT:'(',"lock pick",place[1]
TRAP:random,place[1]
OBJECT:'[',"elven cloak",place[2]
TRAP:random,place[2]
OBJECT:'(',"blindfold",place[3]
TRAP:random,place[3]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,16,12)