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Text File  |  1993-03-16  |  4KB  |  146 lines

  1. #    SCCS Id: @(#)tower.des    3.0    89/07/02
  2. #    Copyright (c) 1989 by Jean-Christophe Collet
  3. # NetHack may be freely redistributed.  See license for details.
  4. #
  5. # Upper stage of Vlad's tower
  6. MAZE:"tower1"
  7. GEOMETRY:center,center
  8. MAP
  9. .................
  10. ...---.---.---...
  11. ...|.|.|.|.|.|...
  12. .---S---S---S---.
  13. .|.......+.+...|.
  14. .---+-----.-----.
  15. ...|...\.|.+.|...
  16. .---+-----.-----.
  17. .|.......+.+...|.
  18. .---S---S---S---.
  19. ...|.|.|.|.|.|...
  20. ...---.---.---...
  21. .................
  22. ENDMAP
  23. MAZEWALK:(16,06),east
  24. LADDER:(12,06),down
  25. REGION:(02,04,08,04),unlit,"ordinary"
  26. REGION:(04,06,08,06),unlit,"ordinary"
  27. REGION:(02,08,08,08),unlit,"ordinary"
  28. REGION:(12,04,14,04),unlit,"ordinary"
  29. REGION:(12,08,14,08),unlit,"ordinary"
  30. REGION:(10,04,10,08),unlit,"ordinary"
  31. # The lord and his court
  32. MONSTER:'V',"Vlad the Impaler",(07,06)
  33. MONSTER:'V',random,(04,10)
  34. MONSTER:'V',random,(08,10)
  35. MONSTER:'V',random,(12,10)
  36. MONSTER:'V',random,(04,02)
  37. MONSTER:'V',random,(08,02)
  38. MONSTER:'V',random,(12,02)
  39. # The doors
  40. DOOR:closed,(04,03)
  41. DOOR:closed,(08,03)
  42. DOOR:closed,(12,03)
  43. DOOR:closed,(04,09)
  44. DOOR:closed,(08,09)
  45. DOOR:closed,(12,09)
  46. DOOR:locked,(04,05)
  47. DOOR:locked,(04,07)
  48. # treasures
  49. OBJECT:'(',"chest",(08,06)
  50. OBJECT:'(',"chest",(04,10)
  51. OBJECT:'(',"chest",(08,10)
  52. OBJECT:'(',"chest",(12,10)
  53. OBJECT:'(',"chest",(04,02)
  54. OBJECT:'(',"chest",(08,02)
  55. OBJECT:'(',"chest",(12,02)
  56. # We have to protect the tower against outside attacks
  57. NON_DIGGABLE:(00,00,16,12)
  58.  
  59.  
  60. # Intermediate stage of Vlad's tower
  61. MAZE:"tower2"
  62. GEOMETRY:center,center
  63. MAP
  64. .................
  65. ...---.---.---...
  66. ...|.|.|.|.|.|...
  67. .---S---S---S---.
  68. .|.S.........S.|.
  69. .---.------+----.
  70. ...|......|..|...
  71. .--------.------.
  72. .|.S......+..S.|.
  73. .---S---S---S---.
  74. ...|.|.|.|.|.|...
  75. ...---.---.---...
  76. .................
  77. ENDMAP
  78. # Random places are the 10 niches
  79. RANDOM_PLACES:(04,02),(08,02),(12,02),(02,04),(14,04),
  80.           (02,08),(14,08),(04,10),(08,10),(12,10)
  81. MAZEWALK:(16,06),east
  82. LADDER:(12,06),up
  83. LADDER:(04,08),down
  84. REGION:(04,04,12,04),unlit,"ordinary"
  85. REGION:(04,08,09,08),unlit,"ordinary"
  86. MONSTER:'&',random,place[0]
  87. MONSTER:'&',random,place[1]
  88. MONSTER:'d',"hell hound pup",place[2]
  89. MONSTER:'d',"hell hound pup",place[3]
  90. MONSTER:'d',"winter wolf",place[4]
  91. OBJECT:'"',"amulet of life saving",place[5]
  92. OBJECT:'"',"amulet of strangulation",place[6]
  93. OBJECT:'[',"water walking boots",place[7]
  94. OBJECT:'[',"crystal plate mail",place[8]
  95. OBJECT:'+',"invisibility",place[9]
  96. # Walls in the tower are non diggable
  97. NON_DIGGABLE:(00,00,16,12)
  98.  
  99.  
  100. # Bottom most stage of Vlad's tower
  101. MAZE:"tower3"
  102. GEOMETRY:center,center
  103. MAP
  104. .................
  105. ...---.---.---...
  106. ...|.|.|.|.|.|...
  107. .---S---S---S---.
  108. .|.S.........S.|.
  109. .---.........---.
  110. ...|.........+...
  111. .---.........---.
  112. .|.S.........S.|.
  113. .---S---S---S---.
  114. ...|.|.|.|.|.|...
  115. ...---.---.---...
  116. .................
  117. ENDMAP
  118. # Random places are the 10 niches
  119. RANDOM_PLACES:(04,02),(08,02),(12,02),(02,04),(14,04),
  120.           (02,08),(14,08),(04,10),(08,10),(12,10)
  121. MAZEWALK:(16,06),east
  122. REGION:(04,04,12,08),unlit,"ordinary"
  123. LADDER:(04,08),up
  124. # Entry door is, of course, locked
  125. DOOR:locked,(13,06)
  126. # Let's put a dragon behind the door, just for the fun...
  127. MONSTER:'D',random,(12,06)
  128. MONSTER:random,random,(11,05)
  129. MONSTER:random,random,(11,07)
  130. MONSTER:random,random,random
  131. MONSTER:random,random,random
  132. MONSTER:random,random,random
  133. MONSTER:random,random,random
  134. MONSTER:random,random,random
  135. MONSTER:random,random,random
  136. OBJECT:')',"long sword",place[0]
  137. TRAP:random,place[0]
  138. OBJECT:'(',"lock pick",place[1]
  139. TRAP:random,place[1]
  140. OBJECT:'[',"elven cloak",place[2]
  141. TRAP:random,place[2]
  142. OBJECT:'(',"blindfold",place[3]
  143. TRAP:random,place[3]
  144. # Walls in the tower are non diggable
  145. NON_DIGGABLE:(00,00,16,12)
  146.